SISYPHUST
Why did Sisyphus find himself content in pushing (or punching) a boulder up a hill time and time again only to find himself at the bottom? For fun? For upgrades? For personal realization?
Discover for yourself!
Mouse with cursor, LMB, and RMB required.
Attributions:
- Fire Punch by Jorge Avila https://opengameart.org/content/fire-punch
- 2 High Quality Explosions by Michael Baradari https://opengameart.org/content/2-high-quality-explosions submitted by qubodup [[CC-BY]] 3.0
- Chaingun, Pistol, Rifle, Shotgun shots by Michel Baradari https://opengameart.org/content/chaingun-pistol-rifle-shotgun-shots submitted by qubodup [[CC-BY]] 3.0
- Shotgun by MiguelAngel98s https://opengameart.org/content/shotgun-0
- Muffled Distant Explosion by NenadSimic https://opengameart.org/content/muffled-distant-explosion
- Real time strategy 90s by Roman Genkhel https://opengameart.org/content/real-time-strategy-90s
- Backgrounds for 2D Platformers by greggman https://opengameart.org/content/backgrounds-for-2d-platformers Copyright/Attribution Notice: By Zeyu Ren 任泽宇 [[CC-BY]] 3.0
- 37 hits/punches by Independent.nu (submitted by qubodup) https://opengameart.org/content/37-hitspunches
- Boulder Push by IDLauncher https://freesound.org/people/IDLauncher/sounds/513236/
- Moving boulder by themightyglider https://opengameart.org/content/moving-boulder
- Fantasy: Lament for a Warrior's Soul by RandomMind https://opengameart.org/content/fantasy-lament-for-a-warriors-soul
- Basic Boulder by MystiqMiu https://opengameart.org/content/basic-boulder
- Rock by Unnamed https://opengameart.org/content/rock-0 Copyright/Attribution Notice: This work, made by Viktor Hahn (Viktor.Hahn@web.de), is licensed under the Creative Commons Attribution 4.0 International License. http://creativecommons.org/licenses/by/4.0/
- wind1 by Luke.RUSTLTD https://opengameart.org/content/wind1
- Boom effect sound by EdenVe https://opengameart.org/content/boom-effect-sound
- Big Explosion by Blender Foundation submitted by Lamoot from Yo Frankie! open game https://opengameart.org/content/big-explosion
- Wind, Hit, Time Morph by qubodup https://opengameart.org/content/wind-hit-time-morph
- Shotgun Reload Sound Effects by zer0_sol https://opengameart.org/content/shotgun-reload-sound-effects
- GUI Items by Scribe https://opengameart.org/content/gui-items
- Page Turning Sfx Sound Effect https://opengameart.org/content/page-turning-sfx-sound-effect
- LevelUp Sound Atmospheric https://opengameart.org/content/levelup-sound-atmospheric
- WGS Sound FX - Explosion 1 by WrathGames Studio https://opengameart.org/content/wgs-sound-fx-explosion-1
- rocks and minerals (natural) by bart https://opengameart.org/node/8697
- hand painted mountain texture https://opengameart.org/content/hand-painted-mountain-texture
- UI SFX Pack 2 Sample https://opengameart.org/content/ui-sfx-pack-2-sample
- Radio Call by Tuomo Untinen https://opengameart.org/content/radio-call
- rock_breaking by Blender Foundation submitted by Lamoot https://opengameart.org/content/rockbreaking
- Close-up sand grains by jordonbc https://opengameart.org/content/close-up-sand-grains
- UI Sound Effects Library by Little Robot Sound Factory https://opengameart.org/content/ui-sound-effects-library www.littlerobotsoundfactory.com [[CC-BY]] 3.0
- SFX_THROW from Yo Frankie! game by Lamoot, Blender Foundation | apricot.blender.org
- Thunder / Lightning Ambience - Field Recording by Gregor Quendel
https://opengameart.org/content/thunder-lightning-ambience-field-recording
- FREE Keyboard and Controllers Prompts Pack by xelu https://opengameart.org/content/free-keyboard-and-controllers-prompts-pack
Status | Released |
Platforms | HTML5 |
Author | Penrocyon |
Genre | Action |
Made with | Godot |
Tags | 2D, Atmospheric, Clicker, Difficult, Funny, Pixel Art, Short, Singleplayer |
Average session | A few minutes |
Inputs | Mouse |
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